When Video Games Become Films
God kills a kitten.
Hey, at least it ain't another superhero flick.
Excited to hear news about a new Mortal Kombat movie that's in the works. Sounds challenging right off the bat, and I wouldn't be the least bit surprised if the movie wasn't any good, because at the end of the day, it's based on a fighting game, and there ain't much going on in a fighting game, except fighting. Sometimes fighting games will give their characters back stories in an attempt to make them richer, but that's not enough. not even close.
When a film is based on a video game that has some sort of a story mode or adventure, the transition is far less brutal, and these types of films probably have a better shot at success.
On the other hand, a movie based on flying-cartoon-pigs or a couple dozen animated characters that pummel each other's faces in until one of them keels over, is a far more daunting task, because the entire storyline (yes, films should have good storylines, and sometimes I think Hollywood forgets that) has to be manufactured from the ground up.
Probably part of the reason why the Street Fighter movie sucked. Maybe the "forced plot" is just too far off from the game and doesn't sit well with the consumer psychologically. I think part of this evaluation process may even be sub-conscious, but either way, a Halo movie, for example, probably fares a much better chance at success than, say, a Candy Crush movie. I think you get the gist of what I'm getting at here.
(I haven't played the newer Mortal Kombat games, but Erron Black is definitely my favorite character from among them.)
Image: Warner Bros.