Pro Tour Hour of Devastation takes place this weekend in Kyoto, Japan. And since we already have an SCG Open under our belts from this Standard season, we'll know by next week what Magic the Gathering's Standard Constructed Format is truly looking like.
(Personally, I like it when we have seven or eights sets in the format. It allows for more variety, and typically helps contribute to a fun and healthy Standard environment.)
Currently, it seems like Grixis Control is definitely the most popular deck being played amongst Standard players, but that's no shocker. And even though the seven-drop Nicol Bolas is one hell of a card, I've decided to stick with my UR Control deck, with a few substitutions in the form of cards from Hour of Devastation.
The biggest change? When Amonkhet was the newest set, the deck had an energy theme, with Dynavolt Tower at its core. With the introduction of Riddleform, however, I've decided to ditch the energy-themed cards as well as Tower, and replace them with non-energy-based replacements and Riddleform. Glimmer of Genius has been replaced with Hieroglyphic Illumination, for example, and basic lands have come in for Aether Hub.
The Locust God is present as a one-of, and two copies of Supreme Will have also been thrown into the mix.
The majority of the deck can be used both offensively and defensively, but it always wants to enter the late-game. Playing slower decks can be tedious at times, but that W is far more important. The deck performs really well in play-testing, and although I've only been able to play one formal match with it thus far, I'm looking quite forward to getting some serious practice in with it ahead of this set's Game Day.
My local gaming store has recently revamped their Standard Constructed schedule, and is even holding Standard Showdown events on Saturdays, so I should have plenty of time and opportunity to finalize the deck list, and hopefully, place well on August 5th.
I'll be sure to post an update if anything juicy goes down, as well as my Game Day results. Till then.
Image: Concealed Courtyard | Jung Park/Wizards of the Coast
With Rivals of Ixalan comes a new standard season, and I'm just a couple hours away from walking into Hi De Ho's Friday Night Magic event.
My Rivals of Ixalan Vampire Deck has been play tested, and 7 or 8 changes have been made.
Additionally, I've acquired a 2nd copy of Fatal Push to add to the removal suite.
If the build does well, I'll be posting a more detailed blog post breaking down the decks it went up against, the pros and cons of each match, as well as a full main board and side board deck list.
Here's a brief summary of the changes I made to the original list after only 3 games of testing:
-The 2 copies of Call to the Feast I was running have been removed. (I feel they're better suited for a Vampire deck list with a much heavier tokens strategy.)
-The list was a bit light on removal, and has always been light on card draw, so an additional copy of Cast Out has been added, and the total number of 4-drops has been reduced.
-The 3rd copy of Champion of Dusk was overkill, so I've replaced 1 of them with a silver bullet copy of Vona, Butcher of Magan.
-I eliminated Walk the Plank, because when combined with my play set of Gifted Aetherborn, the deck called for too much double black.
-The original list ran 24 lands, but I've added a swamp, bringing the total land count to 25.
So, in short, there's an extra land, some more removal, a slightly lower curve, and slightly more castable cards.
The deck in its current state is untested, so let's hope both the list as well as my psyche bring their A-game tonight. I'll keep y'all posted!
Feature Image: Spirebluff Canal | Adam Paquette/Wizards of the Coast